# frxy

这个笔记用于记录我的游戏的反思……

## 2023.12.26

普贤

我玩的时候总是感觉普贤的大招威胁性不大……

一方面是我大招的角度不太行,另外一方面,或许瞄准也有一定的小技巧?

被动打出来打的不是很利落,别人踩到被动总是能十分连续地一连串普工出来,但是如果换做我,我总是感觉我要慢一点

精卫打野

精卫打野,说白了精卫是属于一个:半开人、半持续输出地一个位置,虽然说精卫较一般的同样定位的打野来说手长,但是她还有几个致命缺陷:不够灵活,输出不够稳定。所以说其实她在团战中的地位实际上是属于次要补伤害的位置,真正的输出的开人抗伤大头还得看队友……

我们也可以从榜九打野精卫做的是冰拳侧面印证这一点。

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# 未完成
# 灵感
# 游戏设计

“战争迷雾”理论最早由普鲁士将军克劳塞维茨于19世纪早期在他的《战争论》一书中提出,指的是军事行动所根据的因素总有四分之三隐藏在迷雾之中,充满了不确定性。

1896年,一本名为《战争迷雾》的书籍出版,正式确立了这个特殊的词组,用来指军事行动的参与者身处战场环境时所感受到的不确定性。

而玩家们熟悉战争迷雾这个词,基本都来自于电子游戏。1977年的回合制策略游戏《帝国》,首次使用了战争迷雾系统,之后《沙丘》《星际争霸》《魔兽争霸》《英雄联盟》等众多RTS、SLG及MOBA游戏中,都加入了类战争迷雾机制。

电子游戏通过程序,可以完美地实现战争迷雾机制,并对此进行各种贴合玩法的调整和改良。

那么,在大家面对面在同一张版图上行动的桌游中,又该如何来实现更真实的战争迷雾呢?

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# 少女前线2:追放

前面已经简单聊过了少女前线2里面的画面和剧情等等,现在在这里简单聊聊少女前线2里面的机制设计。

一、机制解构

游戏中实际上是一个较为常规的自走棋的模式,每个角色可以在移动之后使用技能或者普攻,拥有蓝条这个限制因素,玩家需要合理规划这些资源来达到游戏的目的。游戏的目标一般是清除所有的敌人,除此之外还有守点,攻点等玩法,但是本质上仍然是击杀敌人。

1.掩体&稳态机制

概述

游戏的一个较为有趣的设定是掩体的使用,在游戏中,地形主要可以分为以下三种:

  • 平地
  • 可以越过的半墙
  • 不可以越过的半高的地形
  • 会阻挡弹道的全高地形

在游戏中,角色会因为其所处的位置和自生属性获得减伤,其计算公式如下:

地形减伤

地形减伤是因为角色处在掩体后面,可以抵挡对应掩体抵挡方向的直线攻击,并对这部分伤害进行减免,一般来说会提供35%的伤害减免。

稳态减伤

稳态减伤是角色由于处在掩体后方获得的减伤效果,当然,也可以通过角色技能获得。在掩体发挥作用的时候,稳态减伤会在其基础上进一步减伤。

比如说:角色 在【7点稳态】时 在受到【会被掩体格挡住】的无属性攻击的时候,实际的减伤比例是:

需要注意的是,大部分攻击实际上一般都会附带一部分稳态伤害,在计算的时候会优先减去稳态的值,比如:角色在【7点稳态】 受到 带有【3点稳态伤害】【会被掩体格挡住】的无属性攻击的时候,实际上的减伤比例应该是:【掩体减伤35%】+【7-3点稳态减伤 20%】

当场上存在属性克制的时候,将会给攻击额外附带2点稳态攻击的效果。

在稳态被清空的时候,角色会进入失衡状态,此时,即使掩体不在会生效,玩家将会把伤害吃满。

小总结

在这种机制之下,玩家进攻的最好的办法就是想办法绕过掩体/通过特殊攻击破坏敌人可能存在的可以被破坏的掩体,或者直接使用投掷类攻击,这类攻击可以无视掩体。

你可能会说:那我选择破甲然后进行进攻不好吗?但是在游戏中,大部分角色每回合只能进攻一次,也就是说,你先破甲+攻击,往往需要花费两个甚至更多的回合,这就有点得不偿失了。

2.回合机制

在游戏中,只有少的可怜的额外行动机会获取方式,这就导致,怎么样才能最合理地分配你的伤害。

我们希望高额的伤害能打出它的作用而不让伤害溢出导致浪费,至于击杀残血,我们更希望是范围伤害 收割一批残血或者使用 追加攻击/协助攻击/反击 等被动攻击方式来达到收割残血而不至于浪费行动机会。

就现在我的基本打法而言,基本上就是围绕

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# 少女前线2:追放

从昨天开始陆陆续续玩大概玩了10h,现在指挥官的等级在20级。

首先这是一款二游,所以说不应该和其他的游戏一样执着于游戏设计,其画面表现 ,任务塑造,世界观,背景……同样也是构成一款二次元游戏的重要组成部分。

下面我就将就我自己的初步游玩,谈谈我的感想。另外,为了能对事物有一个评分的判准,我将会分析游戏中的加分项和扣分项,然后再以杂谈的形式随便聊聊以增加文章的趣味性。

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# 效率工具

一、现象

首先总结一下存在的问题的现象:

  1. 冥想的时间逐渐减少,在冥想中表现出来的能力越来越弱
  2. 不能很好得深入思考数学的问题,满足于浅层的解决问题
  3. 吃饭的时候总是想着看些什么……
  4. 睡前总是想着看些什么
  5. 注意力被叉出去之后并不能很好地拉回来
  6. 时间安排得并不合适
  7. 没有按照常规的日程流程进行任务的完成
  8. 其余的信息对我来说到底意味着什么?

总之现在存在的种种问题的现象还是十分复杂的。

二、底层原理

冥想的时间逐渐减少,在冥想中表现出来的能力越来越弱

  1. 不良的循环的构成
    1. 水平的下降
      1. 我并没有给自己足够的时间进行冥想的练习。
      2. 有的时候早上起的晚了一些,这些任务并不能够在室友们起来之前完成
      3. 最近实际上摄取的信息太多了
    2. 因为上述原因,给了我关于冥想的负反馈过多了,也就进一步导致了训练时间的减少
  2. 没有权威
    1. bilibili上面提供的方法很多很杂,实际上我每次对于一个视频总是以一种尝试的心态去完成的。

不能很好得深入思考数学的问题,满足于浅层的解决问题

  1. 确实没有花多少时间在学习上面
    1. 很多很多闲散时间的浪费
    2. 没有安排时间
    3. 没有按照飞项上面的事项执行任务
    4. 断电
  2. 没有安排二刷三刷
    1. 时间问题
    2. 飞项上面事项的翁乱

其余的信息对我来说到底意味着什么?

吃饭的时候或者睡觉之前总是想着看些什么……

说白了就是我倾向于在这种“空闲时间”去获取信息

但是实际上我也是知道实质上的休息会让人更加舒畅

在进行实际的休息的时候还会有另外一个问题,就是如果我有室友的话我的这一举动实际上会显得十分奇怪

但其实也十分简单,我将其换成冥想就可以了……

时间安排得并不合适

先不提飞项这个软件如何

一方面是,我可能会开始怀疑一些时间的开销是否值得?

包括所需的时间

之前制定的一些任务的时间因为各种原因并没有被完成,而在这之后我也没有再重新制定新的计划。

  1. 不划算的开销
  2. 需要的时间不合适
  3. 之前的计划已经过时
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# 小小梦魇
# 未完成

或许我该收起前面部分对于小小梦魇的评价

再换用了手柄之后游戏的操作体验有了质的飞跃

但是游戏中引导部分缺失的问题仍然存在,游戏节奏的把握或许还有更好的调节方法……

在这种引导缺失的背景之下,游戏的“容错率”,也就是失败之后的

接下来,我想要回答自己下面这个问题: 游戏是通过什么来营造恐怖的氛围的?

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# 杂项技术
# 编程

我有在玩《非人学园》这款网易旗下的moba类游戏,然后看到了他们同人的mmd,下面写着模型是由非人学园文件里面提取出来的。
于是心生好奇,也想自己尝试解包试试看。

但是以前的话尝试了两次解包,但是很可惜,没能成功。

但是这次我终于是成功了,hh

现在我将整件事情记录下来,作为技术积累使用。

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title: 一

Albert Einstein's quote emphasizes the importance of personal growth and character development over material success. In my opinion, this statement is highly relevant in today's society, where people often measure their worth based on their achievements and possessions.

To become a man of value, one should focus on developing qualities such as integrity, empathy, and humility. These traits are essential for building strong relationships with others and contributing positively to society. For example, a person who values honesty will be more trustworthy and respected by their peers, which can lead to better opportunities in both personal and professional life.

Another aspect of becoming a man of value is continuous learning and self-improvement. This can involve acquiring new skills, expanding knowledge, and challenging oneself to step out of their comfort zone. By doing so, individuals can grow as individuals and make meaningful contributions to the world around them.

In conclusion, Albert Einstein's advice to focus on becoming a man of value rather than just a successful one is a timeless reminder that true success comes from within. By cultivating important qualities like integrity, empathy, and humility, and continuously striving for self-improvement, individuals can lead fulfilling lives and make a positive impact on those around them.

Student A: Hey, have you ever come across that quote by Albert Einstein about personal growth and character development?

Student B: Yeah, I think I remember it. He said something like, "Try not to become a man of success, but rather try to become a man of value."

Student A: Exactly! I've been thinking a lot about that lately, especially in today's society where people often judge themselves and others based on achievements and possessions.

Student B: That's true. It's easy to get caught up in the materialistic side of things and forget about the importance of personal qualities.

Student A: Definitely. To me, being a person of value means having traits like integrity, empathy, and humility. These are the qualities that help us build strong relationships with others and contribute positively to society.

Student B: I couldn't agree more. For instance, honesty is a crucial aspect of integrity. If someone values honesty, they're more likely to be trusted and respected by their peers, which can lead to better opportunities in both their personal and professional life.

Student A: Absolutely. And another important aspect of becoming a person of value is continuous learning and self-improvement. This could involve acquiring new skills, expanding our knowledge, and stepping out of our comfort zones.

Student B: Yes, by doing so, we can grow as individuals and make meaningful contributions to the world around us. It's not just about what we have or what we've achieved, but who we are as people and how we can impact others positively.

Student A: In conclusion, I believe that Albert Einstein's advice is still very relevant today. True success comes from within, and by cultivating important qualities like integrity, empathy, and humility, and continuously striving for self-improvement, we can lead fulfilling lives and make a positive impact on those around us.

Student B: Well said. It's a great reminder that our character and personal growth are just as important, if not more so, than any external success we may achieve.

二        Emotional intelligence, or EQ (Emotional Quotient), refers to the ability to Emotional intelligence, or EQ (Emotional Quotient), refers to the ability to recognize, understand, and manage one's own emotions, as well as the emotions of others. It involves being aware of how emotions influence thoughts, behaviors, and relationships, and using this awareness to navigate social situations effectively.

Being emotionally intelligent is indeed important for several reasons:

  1. Better Relationships: Emotionally intelligent individuals are more empathetic and can better understand the feelings of others. This helps them build stronger connections with people around them, leading to healthier and more fulfilling relationships.         

Example: A manager who is emotionally intelligent can sense when an employee is feeling stressed or overwhelmed and offer support or resources to help them cope. This not only improves the employee's well-being but also increases their loyalty and productivity.

  1. Improved Communication: Emotionally intelligent people are skilled at expressing their thoughts and feelings in a clear and concise manner, which makes communication more effective. They also listen actively and respond appropriately to others, fostering open and honest dialogue.

Example: In a family setting, a child who is emotionally intelligent might express their frustration about a task in a calm and respectful manner, making it easier for their parents to understand their needs and provide guidance.

  1. Better Decision Making: Emotional intelligence allows individuals to make decisions based on both logic and emotion, ensuring that they consider the potential impact on themselves and others. This leads to more balanced and thoughtful choices.

Example: A student who is emotionally intelligent might choose a college major not only based on its academic reputation but also on their personal interests and values, leading to greater satisfaction in their chosen field.

  1. Reduced Stress and Anxiety: Emotionally intelligent individuals are better equipped to manage stress and anxiety, as they can identify their emotional triggers and develop coping strategies to deal with them.

Example: A person who is emotionally intelligent might practice mindfulness or engage in physical activity as a way to manage stress during a busy workday, rather than relying on unhealthy coping mechanisms like overeating or substance abuse.

  1. Increased Success: Emotional intelligence has been linked to various aspects of success, including career advancement, leadership skills, and overall life satisfaction. People with high EQ are often more adaptable, resilient, and able to navigate challenges effectively.

Example: A CEO who is emotionally intelligent can inspire and motivate their employees, fostering a positive work environment that leads to increased productivity and innovation.

       Friends are an integral part of our lives, providing us with emotional support. Friends are an integral part of our lives, providing us with emotional support, companionship, and a sense of belonging. They play a crucial role in shaping our personalities, values, and beliefs. Friendship benefits people in numerous ways, both emotionally and socially.

Firstly, friends provide emotional support during difficult times. When we face challenges or hardships, having someone to confide in can make all the difference. For example, when I was going through a tough breakup, my best friend listened to me vent and offered words of encouragement. Her support helped me get through that difficult period and move on with my life.

Secondly, friends help us develop social skills and expand our horizons. Through friendships, we learn how to communicate effectively, resolve conflicts, and empathize with others. For instance, I have a friend who is from a different cultural background than me. Spending time with her has taught me about her culture and traditions, and it has broadened my perspective on the world.

Thirdly, friends contribute to our overall well-being and happiness. Studies have shown that people with strong social connections tend to live longer, healthier lives. Having friends to share experiences with can also increase our feelings of happiness and fulfillment. For example, I recently went on a trip with some close friends, and the memories we made together have brought me joy even months later.

Fourthly, friends can serve as mentors or role models, inspiring us to grow and achieve our goals. They can offer advice, guidance, and support as we navigate our personal and professional lives. For instance, I have a friend who is a successful entrepreneur. She has shared her experiences and insights with me, which have motivated me to pursue my own business ventures.

In conclusion, friends play a vital role in our lives by providing emotional support, helping us develop social skills, contributing to our well-being and happiness, and serving as mentors or role models. The benefits of friendship are immeasurable, and it is essential to nurture and cherish these relationships throughout our lives.

One scientific discovery that has had a huge impact on how we live today is the invention of the Internet. The Internet has revolutionized the way we communicate, access information, and conduct business.

Before the Internet, people relied on traditional forms of communication such as letters, phone calls, and face-to-face meetings to stay in touch with others and gather information. With the advent of the Internet, these methods have become outdated. Today, we can connect with anyone in the world instantly through email, social media, and video conferencing. This has made it easier for people to maintain relationships and collaborate on projects regardless of their physical location.

In terms of accessing information, the Internet has also transformed the way we learn and research. In the past, people had to rely on books, encyclopedias, and other printed materials to find answers to their questions. Now, with just a few clicks, we can access a vast amount of information on any topic from anywhere in the world. This has made education more accessible and allowed people to stay informed about current events and trends.

Finally, the Internet has had a significant impact on the business world. Online shopping has become increasingly popular, allowing consumers to purchase goods and services from the comfort of their own homes. Additionally, many businesses have shifted their operations online to reach a wider audience and reduce costs. This has led to the rise of e-commerce and digital marketing, which have become essential components of modern commerce.

Overall, the invention of the Internet has had a profound impact on how we live today by changing the way we communicate, access information, and conduct business.

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title:这是后面补充的

后面我又进一步的体验了这款游戏,游戏在恐怖氛围的营造上让人印象深刻,谜题的设计上中规中矩,游戏的交互和操作上不尽人意,使用键盘游玩更是地狱。

对应于它恐怖游戏的


# 小小梦魇

小小梦魇,一直都听说是一个不错的游戏,但是实际上我上手玩了一下之后,我深刻地意识到了这可能是我今年玩过的第一款大便。

实际上,这款游戏按照比较客观地评价来说,应该不算是烂,而算是中庸地一个设计,但是问题是,我给它的期望很高,但是这款游戏的操作手感……着实让人难受。

下面我会指出几个我认为游戏中做的比较好的和垃圾的几点:

优点:

电门-电线-开关

这个结构确实是一个十分常见的解密元素的设计,电线作为一个线状的东西可以很好的引导玩家的视线,从而做到引导玩家进行解密。

但是在本作中,游戏巧妙地运用了拖动视野这个功能将这个解密设得十分精妙。

游戏的第一章中,有一关需要将电门断电,我以为是要对边上的一个配电箱进行操作,但是根本碰不到那个配电箱。过了一会儿,游戏提示我需要按住上下左右拖动视野。

不看不知道,一拖动视野,赫然看见从屋顶拉了根线,拉向我刚刚进来时打开的门的后面。再次将门关上,霍,原来是个开关,在这个门的后面。

或许 [[灵感:拖动你那受限的视野]] 可以作为一个独立游戏的核心机制设计?

游戏的氛围渲染

总体来说,游戏营造了一个孤独恐怖的氛围,这一点做的还不错。

缺点

接下来我要骂骂咧咧地写下这个游戏的缺点了

nt的引导设计

游戏中没有任何的初次引导,甚至连什么按钮对应什么功能都没告诉我。确实,我们一般推崇没有硬性引导的游戏,但是这并不代表游戏就应该直接把引导的部分删去。

哪里能上去?哪里需要俯身?哪里可以进行攀爬?都没有告诉玩家。玩家需要自己摸索,只有在你两分钟还卡在一个位置,游戏才会告诉你啊,按什么按键有什么功能?

这丝毫不合理,所能带给玩家的只有挫败感,游戏在很多的时候都会有这这样的问题。

不明确的引导设计

游戏中没有明确的引导设计,你基本上不知道你需要干什么,或者是需要往哪里走。带给玩家的感受就是,哦,貌似我需要通过这扇门,而在更糟糕的情况下,玩家根本不知道需要做什么。

这个游戏又不像是 mc,或者是其他的没有明确的引导设计的游戏一样,那些游戏的答案没有定数,可以说是条条大路通罗马;或者说主线之外的东西带给了玩家十分丰富的探索体验。

在《小小梦魇》中,玩家能选择的只有一条路,这毕竟是解密类的游戏,这样的设计无可厚非,更多的额外地方,应该是作为彩蛋的。但是游戏中又并没有明显地将游戏的主要内容和彩蛋部分划分开来,甚至在彩蛋中添加了本身只应该存在在主要部分中的标志性烛灯和蘑菇人。

我tm在那个彩蛋的部分找了半天有没有前进的路,最后查攻略才知道这tm只是个彩蛋而已,而正确的路在上一个房间。

  • 玩家不知道这是彩蛋还是核心的关卡
  • 玩家不知道正确的路应该是在哪里

不明确的操作反馈

在玩小小梦魇的时候,我一直在想,给这些东西是干什么用的。

具体而言:这个能爬吗?这个跳的上去吗?这个能被推动吗?这个地上的纸是有什么用吗?

然而如果有人拿着问我这个问题,我能回答的也只有是:试试之后才能知道。

“无意义的设计”游戏中有很多这种设计:不单是无意义,更多的还有是欺骗玩家的设计。

抓取投掷功能

在第一大关中,你丫的抓取抛掷功能只能用于触发彩蛋,那么请问,你tm地上设计那么多可以抓取的,可以抛掷的东西有什么用?

你说是为了营造氛围?那你就设计一个可以与主角产生物理效果不就行了,取消掉左键拾取谢谢。
你说是为了丰富游戏的内容?抱歉,仅仅是这样的东西并不能提高游戏的趣味性,它没有任何的功能,而且也并不有趣。

跳跃功能

首先,你并不能够通过一个物体的高度判断它能不能被爬上去,同样高度的物品有可能你能抓住并且爬上去,也有可能,你只能攀上去……

其次,就算是同一个物体,侧面爬不上去,但是欸,你给他换个位置又能爬上去了。

这对于玩家的感知判断具有极大的干扰性,并且给予了玩家极大的挫败感。

寻找一个攀爬点需要我寻找半天,之前从未告诉我过冰箱的隔层是可以当作梯子攀爬的,后面在需要攀爬网状格子的时候也从来网状的格子的笼子实际上是可以攀爬的。当我以为就这样的时候,游戏又让你卡在一个地方,直到你发现哦,锁链也是能够攀爬的。

不确定,这是游戏给我最大的感受,什么东西能爬,什么东西不能。

拖拽物品

问一下玩这个游戏的人:什么物品可以被拖拽?抱歉我也不知道,我只知道当你认为不能拖动的时候往往它可以被拖动。

在游戏中的一关里,玩家需要拆除一个被钉上的木板,才能进入出口。同样的主角,能扯动钉了钉子的模板,拖不动一个木板。

这还不可笑吗吗?游戏中出现了十分明显的引导缺失。

实际上游戏中提示你冰箱可以被拉开的时候设计得就不错呀,在冰箱上面有一个黑手印,这样不就行了,在玩家见到拖拽的物品得时候全部给它打上黑手印……

举个例子:双人成行中,但凡是需要钉钉子的木板,都被涂上了鲜艳的黄色,玩家永远不会陷入:我的钉子到底要钉在哪里? 的窘迫境地。

视角模式与操作模式

简而言之就是 3d游戏,2d视角。

游戏的x轴

游戏采用了2.5d中较为偏向于平面的一个视角,在这种视角下,游戏三维空间的“深度“并不能被很好的感知。但是游戏中却设计了许多需要对玩家所处的深度进行操作的场景。

在双人成行中,当视角切换为较为横板的视角的时候,一方面,玩家的操作方式会变为横板游戏的操作方式,另外一方面,游戏的x轴也会变得对于游戏而言不重要。

在这样的视角之下,跑酷、躲避水蛭……都变成了一件无比折磨的事情。

冗余的宽容

在游戏中,玩家时常可以走到建筑的后面去,而这个时候,走到后面并没有什么作用,既不能带来丰富的体验,玩家判断自己的位置甚至都存在困难,那么这个时候,你设计一个可以建筑的后方有什么用呢?

在游戏的狗屎的操作手感+固定视角的加持之下,看不到主角在哪里成为了一个十分ex的体验。

在第一章的某一关中,我因为被一个小小的突起卡住了而无法前进,而且这个地方我看不见主角……

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# 杂谈
# 设备

新买的显示器总是会或多或少有一些颜色的偏差,至于我的屏幕则在初始状态下发绿,在sRGB和DP-3模式下显得发红。

如何调整显示器的显示模式使其恢复到标准的显示模式成为了一个学问。

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