2D游戏中的相机震动通则
Math for Game Programmers: Juicing Your Cameras With Math
相机运动
相机目标
处理多个玩家
非线性衰减
人眼对于运动的感知并非线性(这和声音类似),我们对于小幅度的震动没有那么敏感,比如下列震动:
The art of screenshake
"If you have a button that does something in your game, you need to give the player a reason not to press it, otherwise you may as well perform that action automatically all the time" “如果你有一个按钮在你的游戏中做某事,你需要给玩家一个不按下它的理由,否则你还不如一直自动执行那个动作”